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3DSMax to glTF - Babylon.js Documentation
3DSMax to glTF - Babylon.js Documentation

Max2Babylon roughness map ignored? · Issue #775 · BabylonJS/Exporters ·  GitHub
Max2Babylon roughness map ignored? · Issue #775 · BabylonJS/Exporters · GitHub

A Tale of Two Exporters…. As we've made great strides with the… | by Babylon .js | Medium
A Tale of Two Exporters…. As we've made great strides with the… | by Babylon .js | Medium

Export ambient occlusion in R channel of Metallic texture · Issue #17 ·  BabylonJS/Exporters · GitHub
Export ambient occlusion in R channel of Metallic texture · Issue #17 · BabylonJS/Exporters · GitHub

3ds Max: OSL BitmapLookup Support for GLTF exports - Feature requests -  Babylon.js
3ds Max: OSL BitmapLookup Support for GLTF exports - Feature requests - Babylon.js

3ds Max supported maps / texture formats : r/OculusHomeObjects
3ds Max supported maps / texture formats : r/OculusHomeObjects

Physically Based Rendering (PBR), 3ds Max, and Babylon.js - Studio -  ZapWorks Forum
Physically Based Rendering (PBR), 3ds Max, and Babylon.js - Studio - ZapWorks Forum

Art Pipeline for glTF - The Khronos Group Inc
Art Pipeline for glTF - The Khronos Group Inc

How to export 3DS MAX scene as glTF | Babylon.js Documentation
How to export 3DS MAX scene as glTF | Babylon.js Documentation

glTF Shader
glTF Shader

Metalness PBR in BabylonJS seems to be buggy — polycount
Metalness PBR in BabylonJS seems to be buggy — polycount

Art Pipeline for glTF - The Khronos Group Inc
Art Pipeline for glTF - The Khronos Group Inc

Max2Babylon roughness map ignored? · Issue #775 · BabylonJS/Exporters ·  GitHub
Max2Babylon roughness map ignored? · Issue #775 · BabylonJS/Exporters · GitHub

Physically Based Rendering (PBR), 3ds Max, and Babylon.js - Studio -  ZapWorks Forum
Physically Based Rendering (PBR), 3ds Max, and Babylon.js - Studio - ZapWorks Forum

Physically Based Rendering (PBR), 3ds Max, and Babylon.js - Studio -  ZapWorks Forum
Physically Based Rendering (PBR), 3ds Max, and Babylon.js - Studio - ZapWorks Forum

How to export 3DS MAX scene as glTF | Babylon.js Documentation
How to export 3DS MAX scene as glTF | Babylon.js Documentation

3DSMax | VNTANA
3DSMax | VNTANA

3DS Max exporter bug · Issue #234 · BabylonJS/Exporters · GitHub
3DS Max exporter bug · Issue #234 · BabylonJS/Exporters · GitHub

Metalness PBR in BabylonJS seems to be buggy — polycount
Metalness PBR in BabylonJS seems to be buggy — polycount

Exporting from 3ds max (normal map not working) - Content creation (3dsMax,  Maya, Blender, glTF) - Babylon.js
Exporting from 3ds max (normal map not working) - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js

Set up PBR materials in 3ds Max - Azure Remote Rendering | Microsoft Docs
Set up PBR materials in 3ds Max - Azure Remote Rendering | Microsoft Docs

Physically Based Rendering (PBR), 3ds Max, and Babylon.js - Studio -  ZapWorks Forum
Physically Based Rendering (PBR), 3ds Max, and Babylon.js - Studio - ZapWorks Forum

Asset Guidelines : Technical Support
Asset Guidelines : Technical Support

Roughness and Metallic texture generation error, "Texture path is missing."  - Bugs - Babylon.js
Roughness and Metallic texture generation error, "Texture path is missing." - Bugs - Babylon.js